Snow Man
(Conjuration/Summoning)(Elemental (Air, Water), Summoning)

Range:  40 yards
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  1 round
Area of Effect:  Special
Saving Throw:  None

This spell conjures up a 5 foot snow man. The snowman has 3 HD, MV 90 feet per round, and one attack for 2d6. It can be hit by normal weapons, and can freeze potions with a touch. It can put out normal fires and torches. It can also cause a small snowstorm in its range (40 yard radius from priest) that lasts for 1d4 rounds, making all creatures in the storm blind. Any being from the planes of ice, air, or water can destroy the snowman with a touch, including another snowman. If the snowman moves more than 40 yards away from the caster it will instantly melt. The material component for this spell is a bit of snow.

